COBEXLAW SCENARIO DESIGN
TOOLS AND LINKS PAGE
CREDITS AND STUFFS
TNW, where it comes from, what is planned, what is needed. TNW intends to organize and boost all projects form every part whose purpose is to enhance battleground series games, and provide them with a working method. Players should have noticed that Talonsoft's original files are quite messy and historically not accurate. Taking a look at "units.bmp" files shows that units come in a randomly way, making scenario design a real challenge. Our files are rationalized. Units are placed acording to country and type. That is in part why you may not modify them. Though we are not hostile to evolution or suggestions. |
Thanks
to Piotr Pacak for the wonderful pictures of polish soldiers he is sending. Some
are included in units.bmp file. |
IMPORTANT
NOTICE : INSTALL TALONSOFT'S PATCH |
Napoleon In Russia : |
Size |
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32bits version of Napoleon In Russia : |
724 Ko | |
Prelude To Waterloo : | ||
32bits version of Prelude To Waterloo : |
723 Ko |
|
Important
bug fix forPrelude To Waterloo, |
720 Ko | |
Waterloo : | ||
32bits version of Waterloo : |
723 Ko | |
Scenario editor ver. 1_06: |
579 Ko | |
Dominic Derwinsky's oob editor | 188 Ko | |
Hexgrid editor for mapmaking | 1,6 Mo |
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